Arkham Asylum remake may improve movement

Batman: Arkham Asylum laid the groundwork for what is now a much-loved game series. Although the Arkham The series has moved into hibernation, no one can deny the iconic status of the original trilogy. However, more in question is the status of a recent round of rumors regarding Batman: Arkham Asylum.




Rumors began to circulate that Rocksteady might have plans to develop a remake of it Batman: Arkham Asylum. Of course, this was closely followed by speculation that the rest of the trilogy might get some well-deserved attention. A former Rocksteady developer tried to dispel these claims, but the nature of the leaks means that this situation is still up in the air. If I intend to redo Batman: Arkham Asylum it really comes to fruition, there is a very clear direction for developers.

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A potential Batman: Arkham Asylum Remake would have obvious room for improvement

Batman: Arkham Asylum left a huge legacy to live up to

Batman: Arkham Asylum It may have started the Arkhamverse, but the games that followed pretty much broke away from it. Although a lot of plot threads were continued Arkham City and Arkham Knightvarious game features have been modified and improved. Given the positive slant of these changes throughout the series, it is fair to reflect Arkham Asylum through a similar lens.


Despite his acclaim and the legacy of his successors, Arkham Asylum he had his share of problems. If anything, some of the Batman: Arkham AsylumHis biggest issues became more apparent over time as they were resolved in later games. Among the potential hurdles for the developers to overcome, the movement of Batman himself should undoubtedly be at the top of the list.

How to fix Batman's movement in a potential Arkham Asylum remake

A large number of benefits brought by Arkham City and Arkham Knight they're just rooted in a radically different approach to level design. Where Arkham City and Arkham Knight experienced their own variants of an open world, Arkham Asylum it is much more autonomous. This contrast is well justified in each game's story, with each major conflict being something that could only have occurred within their game.


However, this approach is also responsible for certain aspects of Arkham Asylum they don't age so well. Arkham Knight arguably introduced the best movement mechanics in the series and certainly made the biggest strides to improve upon what came before. Of course, no one is asking for potential recoveries Batman: Arkham Knightbattles with his tank boss. After all, the solution was much simpler than that. However, implementing better motion is a problem if Rocksteady really wants to deliver Batman: Arkham Asylum to a more modern audience.

In a bit of saving grace, developers have several routes they can take in this regard. By Batman: Arkham AsylumIts less linear level design might help the most, but that would happen to be the least likely approach given its ambition. Alternatively, the remake could play with a button mapping that's closer to the new versions, but this seems more like a workaround. A more thorough replay of Batman's movement is still possible, and that's certainly okay.


Unfortunately, the cumbersome aspects of Arkham Asylum they are not merely the result of its age, though it is a product of its time. Instead, some of these issues were simply a matter of technological and time constraints, both of which are certainly much less of a consideration now. It also means that there is a lot that developers can do to support concerns and build a true grassroots coalition.

As it stands, Batman isn't just hard to control Batman: Arkham Asylumbut limited to where it can navigate as well. Opening just a few of these doors would go a long way toward building faith in the subject. Given the trajectory of the franchise since its release Batman: Arkham Knighta well-respected remake of Arkham Asylum could be just what the series needs right now.

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