Best relationship scenes in Clair obscure: Expedition 33

Summary

  • Camp activities in Clair obscure: Expedition 33 includes modernization of weapons and connection with allies through personal interactions.

  • Diving in the background of the party members such as Lune, Sciel, Maelle, Monoco and Esquie reveal deep and emotional connections.

  • Building relationships through common activities, such as caring, sharing magazines and overcoming personal challenges deepens the links between characters.

Clair obscure: Expedition 33 presents a large open world, with mysterious locations and dangerous enemies to overcome. There is never a boring moment for the main distribution of the characters, but they are able to spin every night in the camp to rest and reflect on their journey so far.

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You can do some important things in the camp, such as updating your weapons and objects, but you can also spend some time with your allies to increase your connection with them. These interactions help you find out more about each character in the game and will eventually help you learn new gradient skills, but some are much better than others.

The relationship scenes will not start until act 2 before reading further, it is recommended to be at least in the game.

10

Cats or dogs?

Lune Rank 3 relationship

Lune is one of the farthest characters in your party and it takes some time for her to finally let her go around Verso. When he approaches her in a night to ask if they prefer cats or dogs, it is finally enough to break their barrier and allow them to create an authentic connection.

This conversation eventually leads to Lune's opening about her family, especially about her sister. While Lune stayed behind to help her parents with their research, her brothers lived their own lives, which she is happy with. Despite the serious tone, Lune pivots back in friendly banter, asking on the back whether or not the monkeys like, and this moment feels like the true beginning of their friendship.

9

Dark and personal

SCIEL RANK 2 relationship

Sciel seems to be understood with Verso much faster than Lune or Maelle and does not take long for the duo to start sharing personal stories with each other. Specifically, SCIEL is looking for something dark and personal from the back, but it only contravenes her to choose one of these two options.

Regardless of the option you choose, Sciel will be a little disappointed with your unpleasant story. Then he opens about being a teacher and explaining the complications of having children in a cruel world in which younger people disappear every year. It is a simultaneously fun and tearing conversation that opens the way for the rest of their relationship.

8

Exchange journals

Maelle Rank 2 relationship

This scene starts with the verso that is approaching Maelle, while she continues to try to throw stones at The Paintress. The two ultimately compare stones with many shippers who leave the world to conquer pain, but never return.

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Verso helps to ease the mood talking about his journal and how he likes to use him to help him write insults about monoco. With a certain levity in the air, the two jokes about the exchange of magazines, so that they can read the other's secrets. It is a playful discussion that helps to establish a relationship similar to the brother between the two characters.

7

Living at expectations

Lune Rank 5 relationship

One of the last conversations between verso and Lune is the place where she finally announces about her education and how she did that who is today. Lune reveals that her parents decided to have her because they needed a reliable assistant who could stay at home all day to help them with their research.

This life is almost all that Lune ever knew, and the mutual back explains that both parents were artists and had expectations for him to follow in their footsteps. At the end of this conversation, Verso and Lune find out that they share a similar passion for music and promise to sing together one day.

6

The polishing legs

Monoco Ran 2 relationship

Monoco is a unique character who collects the feet of his enemies, so that he can turn into them and use his skills. Verso joins one night while polishing them, and the two engage in a funny conversation about Monoco's battle tactic.

The manager likes to intimidate the enemies, loading it while wearing one of their brothers' feet. This is a pretty good logic, because almost anything would be terrified by a huge, hairy creature that loads you while holding one of your friends. Monoco's seriousness about this problem is hilarious and moves when Verso offers to help his friend pollut his feet.

5

The revenge of the monolith

Maelle Rank 7 relationship

The final relationship scene between Maelle and Verso takes place between their confrontation with Pintrele and the journey back to the world. With the truth finally on the table, the two can finally talk to each other about their family history and the connection between them.

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In one of the most heartbreaking moments in the game, Maelle is finally facing the back about whether or not he could save Gustave and up to you to decide to tell him the truth or the lie. However, the scene ends with the two turning to monolith to paint “Pope, you go home” on it, which you can see on the horizon for the rest of your adventure.

4

Suitable haircuts

Monoco Ran 3 relationship

Monoco and verso were already close friends before you start to visit the camp, and their camaraderie with each other is constantly hilarious and healthy. The best example in this regard reaches the beginning of the game, when the two decide to give each other the right haircuts.

It starts normally as Verso approaches the monoco with the idea of ​​triming its long, but monoo hair is instantly offended and insists that it is the one who needs a cut. After a short argument, the two agree to make only the other's hair and are related to their mutual style.

3

Wheee or Whooo?

The Esquie Rank 4 relationship

Esquie is more of a transport mode than a member of the party, but you can still engage with it in the camp to increase its connection with the back. Similar to Monoco, Esquie and Verso have already had a long history between them before the arrival of expedition 33, but they seem to grow even closer to this trip.

One night, Esquie follows the stars when Verso approaches him for a conversation. After a word, Esquie reveals that he perceives good things in life as “wheee” and bad things like “whooo”. This leads to a hilarious conversation between the two, and after talking about their situation “Whoowheewhoowhee”, Esquie pats verso on the head as they continue to watch the stars.

2

Swimming lessons

SCIEL RANK 6 relationship

Even outside the camp, one of Sciel's defining features is her inability to swim. It is several times along the story and in side conversations and, finally, Verso decides to take it somewhere private to give her some tips and lessons.

At this moment, Verso and Sciel have become incredibly close, and this scene illustrates how much they support each other. This scene can be played differently depending on if you choose to romantic sciel and when you decide to get involved with it, so make sure you start swimming lessons when you're ready.

1

Esquie's band

Esquie Ran 3 relationship

Shortly after Verso joined the team, Maelle offers her arm to meet him as an official member of the “Disaster Expedition”. Esquie is almost immediately jealous and asks to make it a head band so that it can feel like a part of the group.

Of course, Verso is barely hesitant to help his old friend and, in a way, finds enough material to make Esquie's band. It is a special scene between both characters, and from this moment before, you can always find Esquie by wearing the band around the camp.


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Clair obscure: Expedition 33

ISSUED

April 24, 2025

ESRB

Mature 17+ // blood and gore, strong language, suggestive themes, violence

Developer (s)

Interactive sandfall

Editor (s)

Kepler interactive

Motor

Unreal Engine 5



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