Key recommendations
- Matt Scronce explains why movement in Black Ops 6 can feel slower than previous games for game balance.
- Crouching and prone velocities have been modified to prevent meandering in Black Ops 6, reducing the effectiveness of certain tactics.
- Treyarch always takes player feedback into account in Black Ops 6.
Call of Duty: Black Ops 6 Associate Director of Design Matt Scronce explained some of the design decisions made regarding the new omnimotion system. Specifically, he explained why some aspects of Call of Duty: Black Ops 6His movement can feel a bit slower than previous games in the series.
In the run-up to its release Call of Duty: Black Ops 6the new omnimovement was touted as a major step forward for the series. It allows players to sprint, slide, and dive in any direction, making overall movement feel more fluid. While it's not perfect, most agreed with it Call of Duty: Black Ops 6His omnimovement has been a positive addition to the series, raising the skill ceiling considerably as fights become much faster. As with any major change in a franchise with a game formula as established as Call of dutythere were elements of omnimotion that some fans didn't like and weren't shy about sharing with the game developer.

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A Call of Duty: Black Ops 6 online player is noticing a fatal flaw in the Prop Hunt game mode that is sure to frustrate some players.
Responding to a clip showing a comparison of movement speed between 2019 Call of Duty: Modern Warfare and the recently released one Black Ops 6Matt Scronce, associate design director at Treyarch, explained that the problems were caused when the crouching and crouching speeds were too fast. This explains why basic actions like crouching and swinging seem much harder in the new game compared to the past. Call of duty titles.
Black Ops 6 Omnimovement Design Decisions Explained
On top of that, Scronce also explained why jumping feels harder Black Ops 6. He claims that he has “never been a personal fan of spamming jump during combat” and omnimovement was designed with this in mind. Swing and bob values were adjusted during development “to make sure this wasn't the most effective tactic during engagements,” though he assures that any player who wants to send the jump button during fights can do so easier with various Call of Duty: Black Ops 6 perks and weapon accessories.
Since its release Call of Duty: Black Ops 6players regularly shared their feedback about the game with Treyarch. Recently, players have been calling for changes to the collision of teammates Black Ops 6among many other things. Thankfully, Treryarch has been responsive to this feedback so far, with regular updates to the game that address major issues. There's no doubt that if the studio feels changes are needed for omnimotion, they will make them.