Fallout 76 serves as the franchise's multiplayer spin-off, bringing players into the treacherous post-nuclear setting of Appalachia. The Fall out the franchise has always put role-playing first, but Fallout 76 takes this game even further with a multiplayer approach to the series to deliver some even more immersive moments. Although the RPG is one of the top franchises in the genre, until recently it only allowed players to assume the role of humans.
Thanks in part to the success of live-action Amazon Prime Fall out series and the overwhelmingly positive response to actor Walton Goggins as the Ghoul, Fallout 76 will introduce playable Ghouls in early 2025. This represents a huge game changer for the title and the series as a whole, as it may open the door for more non-human races to become playable characters. While there aren't many non-human options present that make much sense, there is one standout race that feels like a given: the Super Mutants.
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After Ghouls, Fallout 76 should consider introducing playable super mutants
Another iconic run of the Fallout franchise
The Super Mutants are arguably just as recognizable in the franchise as their Ghoul counterparts. By exposing people to Fall outHis FEV virus, victims will be transformed into giant beasts, serving as a huge threat in the desert. While most of the Super Mutants that players come into contact with tend to be hostile, there are a few notable members of the race that are much more docile. For example, in Fallout: New Vegasthe society of Jacobstown consists of peaceful Super Mutants, led by Marcus. Also in Fallout 4a Super Mutant named Strong can be the player's companion.
Make more room for Fallout's other races to play in Fallout 76
Although the upcoming introduction of Ghouls in Fallout 76 probably has Walton Goggins' performance to thank for, which hopefully inspires Bethesda to look at other beings in Fall outHis fascinating history that helps expand what can be allowed as playable characters Fallout 76or even future Fall out games. The Super Mutants would be the most logical choice, not only because of their iconic nature, but also because both Super Mutants and Ghouls appeared as humans. Fallout 76 players will have to work to become a Ghoul, and the same method can be applied to become a Super Mutant. For example, there could be a mission that puts players in direct contact with the FEV, starting the path to full mutation.
Before becoming a Ghoul, players will need to reach level 50 to unlock the related quest.
There are other races like robotic synths that may be added in the future, but Ghouls and Super Mutants still hold the story Fall out grounded in humanity. Playable synths would be intriguing, but Ghouls and Super Mutants allow Bethesda to achieve these transformations through missions and player actions. Implementing a solid way for players to assume a Synth role would be difficult.
Fallout 76 Introducing Playable Ghouls presents a world of possibilities
Future Fallout could use Ghouls as further inspiration
The success of Amazon Prime live-action Fall out the series took many by surprise and reignited a huge interest in the games. While each title saw an influx of players, Fallout 76 he really had his moment to shine. Just as many are speculating about season 2 of Fall outit will be interesting to see how the series influences games in the future.
Fallout 76
will feature Ghoul-specific benefits and abilities, especially with radiation.
Going forward, it might even be possible Fallout 5 to include playable Ghouls and, if applicable, perhaps Super Mutants will be introduced as well. If the Super Mutants don't get their chance in the spotlight in Fallout 76then Fallout 5 would be the next best stage to present such an idea. We don't know what the future holds Fall out it holds, but playable Ghouls will hopefully expand what's possible for RPG.