Genshin Impact players are frustrated by unmarked quests

Summary

  • Genshin Impact layers are frustrated by the unmarked quest.

  • These lock players into dialogue, cutscenes, and quest chains until the quests are completed.

  • Players are hoping this will be addressed in future updates, but it's unclear if any changes will be made.

Genshin Impact players have become frustrated with unmarked quests that trigger unexpectedly during challenge events or open world exploration. While the developers introduced a multitude of quality of life changes Genshin Impactthere are still some gameplay quirks that annoy the community. In particular, Genshin Impact it still has the Talent and Weapon materials split into a three-day rotation. While it does make domains feel less overwhelming, many fans have ultimately come to the conclusion that the format has more problems than it's worth.

Having said that, Genshin Impact has gone to great lengths to tone down the more frustrating aspects of its gameplay. modern Genshin Impact the experience includes artifact creation, an enlarged resin cap, and a way to track local specialties in any region. Even the gacha side of the game has recently been overhauled in favor of players, like Weapon Banner in Genshin Impact Fate Point requirements halved and Event Banners introduced Capturing Radiance to prevent unfortunate 50:50 shouts.

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However, as demonstrated by skee_21 on Genshin Impact subreddit, triggering unmarked quests can easily ruin a player's gaming experience. While doing challenges and collecting chests in the overworld, it has become common for players to trigger an unmarked quest, leading them into a lengthy conversation (and chain of subsequent quests) that cannot be skipped, abandoned, or reset. Some of these missions in Genshin Impact have hidden elements that can prevent players from interacting with their co-op friends.

Genshin Impact players want changes to missions

Gameplay wise, NPCs and characters in Genshin Impact it can only be in one place at a time. If two separate quests require the presence of the same character, one of the quests has effectively blocked progress. Although at first it was frustrating to deal with, a recent change in the quality of life in the Fontaine era made it possible Genshin Impact players to interrupt certain missions and thus choose the order in which they will progress through the story. Although the implementation still has some quirks, the community believes it is a step in the right direction.

Although some Genshin Impact players also wanted the ability to skip cutscenes or dialogue, it's unlikely that the developers will ever change their position on this. On the other hand, removing forced cutscene triggers should be very much on the table. Flagship events in Genshin Impact must first be selected before triggering, and if players provide enough feedback to HoYoverse, similar logic could end up becoming the norm for World Quests in the future. Version 5.3 will introduce the final Act of Natlan's story and will also introduce the Rite of the Lantern. The release is scheduled for January 1, 2025.

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