Summary
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Ghost of Tsushima Legends mode offers free additional content and unique gameplay across four distinct classes.
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Ghost of Yotei could benefit from a similar class system to improve replayability and player agency.
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Character classes in Ghost of Yotei could replace Armor-based Ranks and playstyles for a more dynamic experience.
Ghost of TsushimaLegends mode is by far one of the most surprising aspects of the game, as it offers a considerable amount of free additional content and a multiplayer, loot-based experience. It's not just a great way to break the standard game loop Ghost of Tsushimabut it also gives players a more replayable way to invest in the game world. In the end, it's all down to the many game-changing features that make up the identity Ghost of TsushimaHis Legends mode, one of which could find a perfect home Yotei's ghost.
In Legends, players work together to complete a series of quests inspired by Japanese mythology and folklore, earning new loot and upgrading their characters along the way. However, all of this is made viable by the game mode's four distinct classes: Samurai, Hunter, Ronin, and Assassin. In fact, it's arguably Legends' class system that makes it such a valuable addition Ghost of Tsushimaas it offers a unique approach to gameplay not found in the base game. while Yotei's ghost it is somewhat expected to maintain the traditions of its predecessor, perhaps it could also benefit from a class system similar to that of Legends.

Related
Ghost of Yotei breaking away from Tsushima sets the franchise up for long-term success
With Ghost of Yotei going in a different direction than Ghost of Tsushima, the franchise is set for a long run of success that it might not otherwise have had.
Ghost of Yotei could do a lot with more character classes
Ghost of Yotei character classes could feature custom playstyles with unique skill trees
As each class did in Legends, Yotei's ghost character classes could feature custom playstyles with unique skill trees. This could increase Yotei's ghostIts replayability, simultaneously diversifying player experiences globally and would give players a greater variety of ways to progress their character throughout the story. Furthermore, with a class system like this, Yotei's ghost it might improve player agency, which is something Ghost of Tsushima garnered criticism for despite delivering a compelling story in the end.
If Yotei's ghost had a class system similar to Legends, the main question would be what classes would be available to players. Probably the standard class for Atsu in Yotei's ghost would be Ronin, as she appears to be a rogue samurai based on her portrayal in the game's trailer and what Sucker Punch leaked about her character. Other than that, maybe players can be presented with various missions throughout Yotei's ghostHis story that would unlock other classes for him – such as the Samurai, Hunter and Assassin classes.
As each class did in Legends, Yotei's ghost character classes could feature custom playstyles with unique skill trees.
The Samurai class could feature a quest that takes Atsu back to her roots, before she became a ronin, and take a more honorable approach to combat and survival. A Hunter (or maybe Beastmaster) class would also make sense in the game considering Yotei's ghostapparent emphasis on pets. Finally, an Assassin class is almost a given, and could feature a mission directly tied to the legacy of Jin Sakai, whose Ghost persona made him a terrifying and deadly assassin.
Character classes in Ghost of Yotei could replace armor-based stances and playstyles
The strongest argument in support of a class system in Yotei's ghost it is perhaps a natural evolution of Ghost of Tsushima's Stances and its armor-based gameplay system. You might find it a bit too repetitive to leave all the systems from the first game alone without any changes, and a Legends-style class system could be the solution to that. Instead of changing positions on the fly Yotei's ghostplayers could change their class to better suit their needs depending on the situation. Classes could also be an evolution of Ghost of TsushimaArmor-based playstyle customization by embedding each playstyle into the classes themselves.
Finally, a class system based on Legends in Yotei's ghost has the potential to change the way players interact with the game world and its mechanics while staying true to the foundation laid by Ghost of Tsushima. Instead of repeating systems like Ranks and armor-based playstyles, Yotei's ghost it could provide a more rewarding experience that enhances both player agency and, potentially, narrative depth. With the success of Legends as a blueprint, Yotei's ghost he could then take the best of what came before and turn it into something that feels fresh.

Action
Venture
Open world

- ISSUED
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2025
- Publisher(s)
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Sony Interactive Entertainment