Key recommendations
- The new Guilty Gear Strive patch notes introduce Team Of 3 mode for exciting 3v3 battles with ranked play.
- Patch 14.1 addresses character tweaks and system-wide fixes to improve gameplay fluidity.
- Arc System Works acknowledges future updates to fix persistent issues, ensuring a smoother experience for the player.
Guilty Gear Strive released patch notes for version 14.1 detailing exciting updates and key fixes to improve the gaming experience. The culmination of this Guilty Gear Strive update is the introduction of Team Of 3 mode to the official game, while the patch also addresses some issues from the previous update.
Guilty Gear Strive was launched in 2021 and has continued to receive regular updates to keep its player base engaged. However, the Season 4 update drew criticism from players. Many players expressed their displeasure with the changes to their playstyles Guilty Gear Strive characters like Potemkin and Sol Badguy, along with several other concerns. In response, producer Ken Miyauchi acknowledged the feedback, stating that he is aware of the issues raised by the community and is discussing them with the development team.
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Arc System Works has now revealed the patch notes for the future Guilty Gear Strive update 14.1, introducing the highly anticipated Team Of 3 mode. This new online mode allows teams of three players, with one main player and two support players, to battle it out in a unique 3v3 format. Support players support the main player using a wide range of skills, and players can tag between main and support roles during matches. The mode also features ranked play, where teams are matched by skill, starting from Iron to Diamond. Other sub-modes, including 3-player team match mode, skill customization mode, and battle mode, provide opportunities to practice, improve skills, and experiment with different team configurations.
Guilty Gear Strive update 14.1 brings a number of fixes and improvements
The update also offers a number of previously reported fixes Guilty Gear Strive problems. In particular, characters like Ky, Chipp, Potemkin, and Ramlethal received tweaks to correct unintended behaviors such as inconsistent cooldowns, broken collision mechanics, and errors during wall-breaking sequences. System-wide fixes ensure proper scaling for attack and defense stats in positive Bonus states, while gameplay fluidity has been improved by fixing reaction issues in specific scenarios.
Looking ahead, Arc System Works has acknowledged persistent issues slated for future updates. These include directional inconsistencies in Ramlethal's sword attacks, unusual movement speeds with Dizzy's Ice Field, and display errors in Guilty Gear Strive's Training mode damage data among other issues. An announcement regarding the timeline for these fixes will follow, reflecting the studio's commitment to continuous improvement.
With the introduction of the new game mode alongside these fixes, players can look forward to a smoother and more enjoyable experience. That Guilty Gear Strive approaching the launch of the Nintendo Switch in January 2025, these updates can play a vital role in ensuring that it meets expectations on all platforms.