How Frostpunk 2 embraces its dystopian themes

By most definitions, a dystopia refers to a society where there is great suffering and injustice. Dystopian themes and settings have been popular for over 100 years, with some of the first novels credited with pioneering the genre being published in the early 1900s. Of course, these dystopian themes have appeared in all kinds of entertainment media, including video games such as Frostpunk 2.




the years of 2018 Frostpunk showed how quickly players could sacrifice their humanity and morals for the greater good but Frostpunk 2 speed that processes even faster. Frostpunk 2 it's a piece of dystopian fiction through and through, and that's pretty obvious from the moment the game's intro cutscene plays.

Frostpunk 2 puts its dystopian themes front and center

Frostpunk 2 is a post-apocalyptic survival city builder

Without getting too into her weeds, Frostpunk 2 is set during a post-apocalypse, her world has just suffered a catastrophic event known as the Great Freeze. This Great Freeze covered the world in a thick layer of ice and snow, and it is believed that the vast majority of humanity succumbed to the cold. Frostpunk 2 sees players assume the role of leader of one of humanity's last known cities, and their primary task is to ensure the survival of the people, no matter the cost.


Frostpunk 2 puts players in charge of their own dystopia

Natural, Frostpunk 2The post-apocalyptic setting sets the perfect foundation for dystopian fiction, and it doesn't take long for that to rear its head. When does it begin Frostpunk 2his campaign or Utopia Builder, players will likely think about creating an ideal society where every citizen is equal, food and resources are plentiful, and everyone is free to pursue their own goals and dreams. But Frostpunk 2 he has other ideas.

Every few minutes or so, Frostpunk 2 will present players with a dilemma and ask them to make a decision about it then and there. Frostpunk 2His twist is that the vast majority of these dilemmas have only morbid solutions. For example, some of the Frostpunk 2The first moral dilemmas appear in its prologue, when the player must collect enough food for an impending blackout. It is repeatedly made clear to the player that failure to stock up on food within the time limit will result in a game over.


With that at the forefront of players' minds, Frostpunk 2 offers a handful of macabre prompts. Players are asked if they want to hunt a pack of seals that have just appeared on the settlement's shores, and if they want to allow the group's elders to leave for the Frostlands to reduce the amount of food they need to stockpile.

Once players finish the prologue and take control of New London, they are presented with these moral dilemmas at an even more frequent rate, and the solutions are often just as gruesome. Frostpunk 2 asks the player to use the Law system and the sequel's Tree of Ideas to try to make life better for the citizens of New London, but there's only so much the player can accomplish at once, essentially requiring the player to prioritize certain groups of people. It's not long before players can find themselves in control of their own Orwellian state, with government-discharged soldiers patrolling the streets looking for citizens they can brutally push back into line.


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