How Indiana Jones and the Great Circle differs from Tomb Raider, Uncharted

When it comes to adventure games, two names often come up in comparison: Uncharted and tomb raider. Now, MachineGames' Indiana Jones and the Great Circle seems to take the stage with a style similar to Uncharted and tomb raiderwhich naturally led viewers to draw comparisons between it and the franchises it appears to have been inspired by.




Both those Uncharted and tomb raider franchises set the standard for action-packed storytelling, but in an interview with Game Rant, MachineGames executive producer Jerk Gustafsson revealed how Indiana Jones and the Great Circle he makes his own way. While Gustafsson acknowledged the influence of games such as Uncharted and tomb raiderhinted at some bold choices being made Indiana Jones and the Great Circle separate in ways players might not expect.


How Indiana Jones and the Great Circle compares to Tomb Raider and Uncharted

That Indiana Jones and the Great Circle continues to build anticipation, comparisons to other action-adventure franchises such as tomb raider and Uncharted were inevitable. What is interesting tomb raider and Unchartedhowever, is that they both owe some of their own inspiration to him Indiana Jones IP. Now, Indiana Jones and the Great Circle is being compared to them when, if the game is as authentic as MachineGames says it will be, those comparisons should probably go in the opposite direction.


That said, Gustafsson was quick to acknowledge the impact Uncharted and tomb raider have had on the world of gambling without denying their influence on Indiana Jones and the Great Circle. When asked if anything from Uncharted and tomb raider served as inspiration for Indiana Jones and the Great Circleas well as what might set it apart from those franchises, Gustafsson responded:

These are both fantastic series of games and it's hard not to be swayed by the quality and execution of any titles that come out of these developers. There are definitely a few things that set us apart though; not only the obvious first-person perspective, but also our non-linear structure, which relies more on player movement and combat, as well as the overall pace of the game. These things differ quite a bit.


while tomb raider and Uncharted have certainly set a high standard for adventure games, MachineGames isn't simply looking to replicate what others have done. The developer is coming Indiana Jones and the Great Circle with a bold mindset focused on delivering a distinct gaming experience that reflects the unique essence of Indiana Jones. From its first-person perspective to its non-linear progression, the game promises to offer a fresh take on the classic formula. These changes, however, do not come without risks, and MachineGames is fully aware that it is stepping into new territory, hoping to redefine what it is Indiana Jones the adventure can be Gustafsson concluded,

It will be very interesting to see how players react to them and experience MachineGames' version of an Indiana Jones adventure. Also a little scary, but we all want to bring something new to the table and we shouldn't shy away from doing so, even if there are some unknowns attached.


That Indiana Jones and the Great Circle prepares to immerse players in a new interpretation of Indy's adventures, MachineGames accepts the challenge of offering something new while staying true to the spirit of the iconic character. While comparisons with tomb raider and Uncharted understandably, the developer is confident that its game's first-person perspective, non-linear structure, and unique pacing will set it apart from its spiritual predecessors. While venturing into uncharted territory often comes with uncertainty, MachineGames' excitement is palpable as they look forward to seeing how players will experience their vision for a Indiana Jones adventure games.

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