Jolly Ballon Man is a legendary creature introduced in Magic: The GatheringCommander's format. This Boros Commander (Red/White) is all about copying your creatures and taking advantage of their various enter-the-battlefield and death triggers.
Jolly Balloon Man plays a bit like a blink deck, slowly gaining the upper hand until you're ready to win the game. You'll draw a lot of cards and generate a ton of creature tokens with a Jolly Balloon Man deck. If this is the style of play you like in the Commander deck, then The Jolly Balloon Man is the commander for you.
Decklist
Commander: The Jolly Balloon Man |
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Agate Instigator |
Agrus Kos, the Eternal Soldier |
Ao, the dawn sky |
Atsushi, the burning sky |
Beza, the bordered Spring |
Circuit repairer |
Battle celebrant |
Enduring innocence |
Ertha Jo, Mentor Frontier |
Fanatic of Mogis |
Gold Myr |
Inspirational supervisor |
Iron Myr |
The Karmic Guide |
Kiki-Jiki, the Mirror Breaker |
Laurent the Third Way |
Marvin, Murderous Mimic |
Mentor of the meek |
Meteor Golem |
The nesting dove |
Ornithopter of Paradise |
Master Boilerbilges |
Lord of the Misty Skulls |
Priest of Urabrask |
Rumor collector |
Emergence of the Skyclave |
Solemn simulacrum |
Spirited companion |
Star athlete |
Carnosaur trumpeting |
The village bell |
Wall of Omens |
Welcome to the Vampire |
Witch Witch // Witch Blessed Meadow |
Witty Roastmaster |
The Wurmcoil engine |
Zealous recruits |
The approach of the second Sun |
Act of blasphemy |
Split up |
Warp of Chaos |
Strange interlude |
Ephemeral |
Generous gift |
Path to Exile |
Swords to plowshares |
Arcane Seal |
Shrine of Ashnod |
Boros Signet |
Halo Fountain |
The idol of oblivion |
Illusionist Bracelets |
Magewright's Stone |
Seal of the Patriarch |
Skullclamp |
Ring of the Earth |
Infinity sundial |
Talisman of Persuasion |
The elixir of a thousand years |
The Traveler's Balloon |
Caregiver talent |
Goblin Bombardment |
Impact earthquakes |
Welcome Tocacia |
Warlord Summons |
Battlefield Forge |
Boros Garrison |
Rock Retreat |
The Command Tower |
Exotic orchard |
Fountainport |
Inspirational Vantage |
Minas Tirith |
x8 Mountain |
x11 The fields |
The Reliquary Tower |
Rogue's Passage |
Rugged Prairie |
Sunny Canyon |
Step for the sunset |
Sunburned division |
The War Room |
List of packages consists of 37 creatures, three sorceries, six instances, 14 artifacts, five enchantments, and 34 plots. For the most part, creatures and lands are all you need in the deck, with the rest of the cards acting as support for them.
Key cards
Cheerful man with balloon
deck commander, Cheerful man with balloon it's a major part of what makes the deck stand out. For one mana, you can create a token of any creature you control (but as a 1/1 with flying). There are several creatures you can copy that will unlock The Jolly Balloon Man, allowing you to use the effect for however much mana you have.
Since The Jolly Balloon Man is in a hurry, you can use its effect the same turn it enters the battlefield. You can copy any creature, not just non-legendary. While copying a legendary will cause it to die immediately due to the legend rule, you still take advantage of its enter-the-battlefield trigger, or often more importantly, its death trigger.
The nesting dove
The nesting dove is the most consistent way to keep the tokens you generate with Jolly Balloon Man around. When you populate, create a copy of a creature token and while the Jolly Ballon Man token must be sacrificed, copies of the token do not. This means that the token created by Nesting Dovehawk will remain on the battlefield on the end step.
Nesting Dovehawk is a way to double the effects you use with Jolly Balloon Man. This it helps you draw a lot of cards and start creating a permanent board presence. Nesting Dovehawk also grows in stats as more creature tokens come in, making it a powerful offensive and defensive creature later in the game.
The Wurmcoil engine
The Wurmcoil engine is one of the best cards you can copy with Jolly Balloon Man. While a 1/1 token won't do much, it will still create the two 3/3 tokens at its sacrifice (one with deathtouch and one with lifelink).
Since nothing will happen to the original Wurmcoil engine, you can keep copying it to make more Phyrexian Wurm tokens. This combined with other burn damage cards can get out of hand if your opponents don't take care of the original Wurmcoil engine.
Agrus Kos, the Eternal Soldier
The best card, when combined with your commander, Agrus Kos, the Eternal Soldier, can turn Jolly Balloon Man that copies a creature into copies of all your creatures as long as you have two mana to pay. This gives you a lot of triggers to work with and extra tokens, which can be enough to scale for lethal damage.
Agrus Kos, Eternal Soldier will cause a ton of tokens to be spawned, so it's especially strong with cards that deal burn damage when a creature enters the battlefield. The effect applies to any ability that targets it and sets you up for infinite combos.
If Jolly Ballon Man, Agrus Kos, Priest of Urabrask, and Village Bell-Ringer are on the battlefield, you can create an infinite amount of tokens. Use Jolly Balloon Man on Agrus Kos, activating it to use the effect on all creatures you control to make token children. The Village Bell-Ringer will unlock the Jolly Balloon Man, and the Priest of Urabrask will give you three mana to allow you to loop to infinity.
Battle celebrant
Battle celebrant it's a way to get a lot of extra combat steps, especially in the late game when you have excess mana to be able to use Jolly Balloon Man's effect multiple times per turn. You always want to exercise itgaining extra combat steps to deal damage consistently.
There are a lot of different ways to still use the Combat Celerant effect. If Kiki-Jiki, Mirror Breaker is on the battlefield, you can get infinite battles without needing mana to do so, copying it by touching Kiki-Jiki. Alternatively, Jolly Balloon Man is a way to have the combo in the command zone (although not infinite in this case).
How to play the deck
The Jolly Balloon Man is all about generating advantage, drawing cards until you hit the main win conditions. Despite the fact that Boros is very bad at card draw due to copying permanents like Wall of Omens, Spirited Companionand Inspirational supervisorthis disadvantage is completely erased.
There are lots of useful books to copy for Jolly Balloon Man. Carnosaur trumpeting lets you uncover five to cast another spell for free; Atsushi, the burning sky then enter the legend rule die, allowing you to create three treasure tokens and The Karmic Guide can return any creature from your graveyard back to the battlefield.
One deck disadvantage is that it is very weak on interaction. You must target a creature for Jolly Ballon Man's effectMEAN your opponents have a chance to use a removal spell before it is resolved. In addition, a board wipe will set you back drasticallybecause one can struggle to build oneself from nothing.
The The deck's main win conditions are winning through combat, burn damage, or using Second Sun Approach. Since you can draw so many cards, casting Approach from the Second Sun is very easy and will instantly win you the game if it resolves. Alternative, there are tons of ways to spawn infinite battle and infinite creatures to swing out. With cards burning for creatures entering the battlefield, your opponents' life totals will melt away and pave the way for victory.