How to destroy the illuminated interlopers in Helldivers 2

Illuminated stingray jets (called and interlocking) are another type of enemy in Helldivers 2. Instead of staying on the battlefield for any period of time, these extraterrestrial vehicles are moving away and out of the fight, making stinging running on players and forcing the teams to leak for coverage. Their presence is not as oppressing as automatic weapons, but the threat they represent is as serious.

When it comes to combating any faction Helldivers 2Bringing the right load is the key to success. In this guide, we will cover the best weapons that players can use especially to take down, illuminates stings, without preventing their effectiveness against everything that this faction throws them.

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Best weapons against Illuminated Stingrays in Helldivers 2

Helldivers 2 Blocking Interloper

Continuing with the illuminated tendency to use a heavy armor, the stings can be shot down by Anything that can penetrate into average armor. However, they are quite durable, so while weapons like the liberator can take them down, it will take some time until they can. The best weapons to use against these squid ships are:

Plasma rifles

Helldivers 2 Sorcher weapons

Either the purifier or the scofier can destroy the stings quite quickly as long as the players can strikes enough photos before the stingray. For the fans of the purifiers, it is better to sphave your weapon in the general direction of the enemy jet instead of uploading your photos.

The good thing about these plasma rifles is that they are also effective against any other illuminated enemy with the exception of harvesters. This is especially true for supervisors and meat hulking. Just be careful when you pull these kids to anything that is too close to you or your teammates.

eruption

An approximation of the rash on a black background

Due to the profile of damage to the rash and how the shrapner works in the game, this weapon can reliably remove stingrays with 1-2 direct hits. This is the best performance that players can get from a primary weapon when it comes to removing the sting and, since they move to a predictable model, their hit should not be difficult to do at all.

The eruptor is also very similar to plasma rifles in terms of performance against other illuminated units. Harvests will take some time to kill with this weapon and, if you don't have something to undress the harvesting shields, you will have a horrible time against them. Make sure you bring a rash load that works best against the lighting.

Support weapons

Rifle Anti-Materiel in the Requisition store in Helldivers 2

Apw-1 anti-material rifle is Probably the best weapon of support against the enlightenment. It deals with all their units with surprising efficiency and is easy enough to allow decent mobility for the moment when things become dawn. However, you will need a second or two to align your photos, but from here comes the WASP launcher.

The Sta-X3 Wasp launcher triggers small missiles that follow any weapon is blocked. If you have any problems with hitting stingrays with AMR or any other weapon, then the wasp launcher is the best option.

Like any other weapon mentioned above, the wasp launcher is also very versatile when it comes to battle. It can be blocked on supervisors, meat and harvestters and can kill all these targets quickly.

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