Last Review of the Defense Academy – as weird as I wished

When the trailer revealed for The Hundred Line: The last defense academy was first broadcast as part of the Nintendo Directorate of June 2024, I immediately wrote an article on how the game seemed “Danganronpa for people who did not like Danganronpa”. But I was so young at that time, so naive. Now that I joined the Academy alone, I am not too proud to admit that I could not have been more incorrect.

Play like Takumi, a teenager who lives in the residential area of ​​Tokyo, a city with domes that usually sees their citizens stuck in shelters under the ground during sporadic extraterrestrial attacks. During such a siege, a ghost comes to Takumi, gives him a strange blade and tells him that stabbing in the heart with that “infuser” will give him the power to fight against aliens who have been promised the best friend, triggering tactics based in turn.

Anime teenagers who kill aliens instead of each other

The Hundred Line: The last defense academy has been made by a dream duo for anyone who has spent in the last two decades enjoying some strange but iconic visual novels. Kazutaka Kodaka, Creator Danganronpa and Kotaro Uchikoshi, the creator Zero Escape, met in a beautiful partnership for this title, and their influence and impact are decisive and clear. They knew well that it would have escaped zero (right?) From direct comparisons, but instead of moving away from it, it throws us into a familiar coverage of the ridiculous neon anime directly from the beginning.

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One of your first teammates is Darumi, an emo girl with blue hair, who will not stop talking about her plans when the “The Killing Game” begins. She struggles with you in your first fight at the Academy, just to be killed almost immediately, crouched to death in the vice-stress of an oversized and particularly harsh enemy. Her eyes become white as she tricks the graphic red blood, her bumpy body that collapses to the ground when the invader throws her before being collected by a mysterious coffin and went to school.

Siri telling Takumi that his life is about to change to the Defense Academy.

Even for someone who has consumed havoc the games of Danganonpa and Zero Escape, imagine -my surprise when Darumi returned to school after our battle, as bonc, scary and alive as she that morning. Students are revived to death in the line of hundreds: the last defense academy, so you can live to fight for all the 100 days of your service at school, and killing you and your team some quite strong benefits.

While that period of time struggling the aliens and seeing our friends who are killing, the game gradually braid the layers of its contents and allows you to acclimatize your water before raising the heat. Before he met him, a few weeks have passed for Takumi and the team, and each question you answer seems to lead to at least five additional strangers.

Sirei, your vintage friend's mascot, is missing and removed your team to play a huge table game beyond the defensive flames around the school to find and tighten resources to level your attacks before the next big fight. Half class colleagues do not want to fight at first, because Darumi confirms that they will still feel the full pain of death before being revived, but you can convince them to take the weapons by giving snacks or a particular gift made by the hand (such as a decorative bag of vomiting for the face that anxiety-pukes, for example) and having a conversation)

Darumi mentioning the Danganronpa murder game during the Defense Academy from hundreds of lines.

It is important to remember that the hundredth line: the last defense academy is not Danganronpa or Zero Escape, despite the fact that it feels like a mixture of the two more than not. I still work in addition to the trepidations I felt at the beginning as a fan of the two. Even knowing that my teammates will return after they were killed, unlike Danganronpa, I was hesitant to choose the favorites, so surely the shoe will fall. Something about not knowing what follows at any time of a game that felt incredibly familiar, amplify only the experience of the game.

A beautiful hybrid of a visual novel outside the center and a decent trpg

Maybe that's why my favorite parts of a game that cover so many gender bases simultaneously have been the narrative elements on tactical ones. While the game-based fighting elements are fun and require planning and thinking, there are a lot of strange stories and strange characters to get to the actual battlefield.

If you are tempted by the idea of ​​strangers colorful engaged in tactical struggles between free time events, increasing your friendship by providing gifts or, occasionally, adventure to explore the outside world, a on-board game at the Mario Party-Esque, however, the tactical element is sufficiently thorough to keep you having fun without ever over. As someone who enjoys this type of game elements, I am having a great time over several endings and I see what I can go through – especially when it comes to min/maximum fighting teams.

You can recharge your fights, fortunately, because I am not proud how many times my team has been demolished before getting the game. Your teammates have every passive skills that offer advantages throughout, special movements that they can do once they have fed enough, and there are a lot of considerations to pay for effect areas on your attacks, and battles are fun when you want a break from the visual novel from Staple and I wish you a network.

The beginning of a battle in the Defense Academy in hundreds of lines.

I also experienced a few harsh graphic-graphic sucks when loading too many characters on animated backgrounds and in the canteen and a slight delay when I venture beyond the wall of the flames-but on my launch switch, so it can take some of the blame.

In general, if you have devoured the Danganronpa series and zero escape in the same way I did it and you are also cool to play a decent tactic game, while disappointing your mysteries, instead of going to the test or solving the puzzles in the escape room, then you will feel like this. He will never get rid of comparisons with apples-to-orange with so many in front of you Danganronpa, which could be unpleasant to some, but this is a climax for people like me who loved that series and the games they inspired. Although the tactical elements have never felt enough as a priority as strong as the narrative, The Hundred Line: The last defense academy earns their stripes as in the line of spiritual successors, considering how close a rope is hit by both Danganronpa and zero.


Hundreds-lines-JPG

Academy of defense of a hundred lines

Sistema

Super 8-bit logo PC-1

3.5/5

ISSUED

April 24, 2025

ESRB

Mature 17+ // blood, partial nudity, sexual themes, strong language, violence

Developer (s)

Too Kyo Games, Media.Vision

The number of players

A single player

Compatibility of steam deck

Unknown

Date of launch of PC

April 24, 2025



Pros and cons

  • Scratch the Danganronpa itch with a zero -escape hint.
  • Varied gameplay and snapped mysteries keep things fun throughout.
  • Tactical battles require effort, selective and practical power to win.
  • Many times I laughed loudly by the characters and dynamics Zany.
  • The battles are fun and thinking, but the narrative always feels like the more important element.
  • Occasional technical goats playing on older hardware

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