Key recommendations
- Persona 6 must adopt Metaphor: ReFantazio's versatile Archetype system for party customization.
- The fixed character roles of the Persona series contrast with Metaphor's flexible character classes.
- The implementation of the ReFantazio system in Persona 6 would provide more challenging combat scenarios.
At this moment, Persona 6 is still a myth, its existence only supported by hearsay that claims “confirmation” of the game's development. However, now that Metaphor: ReFantazio has had some time to make an impression, all eyes are on a prospect Persona 6 to lift the mantle which Metaphor set for this, especially given Metaphorinnovative take on Atlus' well-oiled formula.
It should Persona 6 turns out to be a reality (and probably will be), one of Metaphor: ReFantazioIts most notable mechanics deserve to find their way to persona series. Specifically, the versatility offered by Metaphor: ReFantazioHis archetype system, which would inevitably break down the limiting walls of personaits traditional RPG class system.
Related
Metaphor: ReFantazio's followers are a quality-of-life masterclass for Persona 6
Metaphor: ReFantazio's followers have some quality-of-life characteristics that Persona 6 might want to consider for its social bonds and confidences.
The Persona series generally has playable characters with specific roles
In general, persona the series followed the path of typical role-playing games, featuring playable characters with specific roles rather than allowing players to customize those roles based on their playstyle or needs. In Persona 5The Joker can switch between multiple Personas and therefore fill a wide variety of roles, just like Metaphor: ReFantazioHis protagonist can be a Seeker. Apart from that, personaHis playable characters are locked into a specific role – be it healing, support, defense or damage – and the only customization power players have in combat comes down to the members they have in their party.
Persona 5 opened things up a bit for the series in terms of increasing the versatility of party members, though not appreciably. Joker can, of course, play multiple roles in combat, but other party members have a somewhat versatile selection of abilities to choose from. Persona 5Ann's, for example, focuses primarily on dealing fire damage, but she also has access to a few support abilities, such as Tarunda, which reduces enemy attack. Haru, on the other hand, specializes in psychic and weapon attacks, but can also use support skills that can improve defense.
In terms of healers, while Morgana is technically the main healer, Makoto also has access to healing spells in addition to her damage dealing nuclear abilities.
Metaphor: ReFantazio's playable characters can be anything
Despite being an Atlus game with a persona skin, Metaphor: ReFantazioHis playable characters can be anything, unlike persona the games before him. With Metaphor: ReFantazioIts Archetype system, each party member can learn any Archetype that has been unlocked by establishing and growing bonds with key characters in the game. This ultimately means that players can have any character arrangement they want and any combination of classes they think they need to overcome certain obstacles. It is very different from anything persona series ever did, but it's a welcome change and a system that Persona 6 it would be remiss not to consider implementation.
Persona 6 needs the same versatility that Metafora offers: the ReFantazio archetype system
Probable, Persona 6 it must go beyond why Persona 5 achieved by implementing a system similar to Metaphor: ReFantazioHis archetype system. This would make it easier for players to experiment with different party setups, and would also make an argument for more demanding combat scenarios that Metaphor: ReFantazio already famous exhibit. After all, Persona 6 making his characters more versatile would also increase the need for his combat to be more challenging than before persona games to level the playing field.
while
persona
it doesn't necessarily have to be more difficult than it was,
Metaphor: ReFantazio
it's a refreshing change of pace in this area, as players can't simply outrun their enemies once they become powerful enough, and must think strategically before almost every battle.
Nothing has been confirmed Persona 6its battle system, as the game itself has yet to be confirmed. However, after Metaphor: ReFantazioIts Archetype system started a whole new game for Atlus, it would feel like a massive leap back to not feature the same degree of versatility in Persona 6.