Key recommendations
- Phasmophobia crosses 1 million console players in just 35 days, garnering praise from fans.
- The indie horror title's success on PC and consoles reflects its total sales of nearly 22 million.
- As Phasmophobia plans an official release, developer Kinetic Games faces the challenge of incorporating player feedback across multiple platforms.
Phasmophobiathe viral gaming sensation of 2020, reached 1 million players on console just over a month after its early access release. After first appearing in Early Access on PC four years ago, Phasmophobia has recently become available for players on the PlayStation and Xbox platforms.
Developed by independent studio Kinetic Games, Phasmophobia is a survival horror title that puts players in the shoes of a ghost hunter and allows them to use a wide range of interesting equipment, such as EMF detectors, to investigate various haunted locations. They can take on these ghost hunting contracts alone or as part of a party of up to four players. PhasmophobiaIts PC Early Access period began on September 18, 2020, shortly after which it gained extreme popularity on streaming platforms and became the most watched game on Twitch at one point. Thanks to its strong reception, the horror title also won recognition for Best Debut Game at The Game Awards 2020.

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Phasmophobia: The Scariest Ghosts, Ranked
Phasmophobia is home to a number of terrifying entities; here are the scariest ghosts players can encounter in the game.
According to the official announcement on Twitter, Phasmophobia hit 1 million players on PS5, Xbox Series X/S and PS VR2 in total. In particular, the indie title created by Kinetic Games reached this milestone just 35 days after it appeared as an Early Access game on these console platforms on October 29, 2024. In the comments below the post, several fans praised the game for its quality, with one person saying, “This is by far one of my favorite games I've played in years…” Another player acknowledged the turbulent journey of Phasmophobiaports of his console and said that the developers “deserve” success after going through all that. Several others took the opportunity to ask the developers for certain additions, including larger lobbies for multiplayer sessions in the ghost hunting game.
Phasmophobia crosses 1 million players on console, achieves an overall increase in sales
Thanks to PhasmophobiaIts success — first on PC and then with its console ports — its total sales are now close to 22 million, according to Gematsu. Basking in the glory of the co-op title that sold 1 million copies for the console, Kinetic Games CEO and Phasmophobia Lead developer Daniel Knight said the “incredible achievement” was only possible because of the game's “wonderful, supportive and engaged community”. The source also says Knight says the UK studio “couldn't be happier” and labeled the game's successful console debut as “the best Christmas present” the team could have wished for.
With Phasmophobia Across several major platforms, developers now face the new challenge of responding to player feedback on different systems as they work their way toward an official release. As for fans, given that the game is an atmospheric experience played from a first-person perspective, and thus lends itself well to VR, some of them have expressed interest in seeing the game ported to a Meta Quest mainstream VR headset in the future. .