Summary
-
The interactive CEO of Take-Two, Strauss Zelnick, is not worried about GTA 6 that causes violence in the real world.
-
The processing of the media on the alleged links of the GTA series to promoting violence will continue.
The interactive CEO of Take-Two, Strauss Zelnick, addressed the violence issues around Grand Theft Auto 6claiming that “he is not worried.” Every release of a Gta The title includes discussions about video games that inspire violence in the real world and that is not different with Grand Theft Auto 6.
When Grand Theft Auto 5 It was launched, recorded the franchise records with a story that focused on three protagonists that the player could switch between. Like any other title in the series, it also presented a massive open world, which the players could immerse in this regard, whether they wanted to progress through the campaign or not. Since its original launch on Xbox 360 and PS3, it has been ported on the PC and has received remruptions on modern hardware. The introduction to the Xbox Series X/S and PS5 added a way for the first person, emphasizing the graphic improvements and frames per second. With Grand Theft Auto 6 Set to innovate on some mechanics and improve the graphs even more, the debate on video game violence is again in the foreground.

Related
Grand Theft Auto 5 reaches Incondilbe new stages of sales
The Grand Theft Auto 5 reaches a new stage of sales where most games could dream, and Red Dead Redemption 2 is doing well for themselves.
The Media Outlet Videogamer recently reported on an appearance, the Take-Two CEO, Strauss Zelnick, made in the CNBC Squawk Box program. During this segment, Zelnick was asked about how Grand Theft Auto 6 could influence violence in the real world. In response to this, Zelnick recalled the interviewer that this theory was “tested and rejected” and that “is not worried”. Also, the take-two CEO also stated that “entertainment does not create behavior”, but that the reality is the reverse of that thesis. He continued to elaborate that violent TV shows and movies do not receive the same criticism, despite being “very realistic”. While Grand Theft Auto 6 It seems more realistic than previous titles in the series, Zelnick does not think it will affect the psychology of players who play it or influence them to be more violent in real life as a result.
Take-Two CEO does not agree that Grand Theft Auto 6 will influence violence
The debate on video games that cause violence in the real world precedes the creation of ESRB, which was a response to the release Deadly kombat and Night trap. These games can be considered relatively tanned by today's standards, but many people have had authentic concerns about them at that time. With the release of each GtaThis conversation rises again, and politicians occasionally suggest something they look at. Given the popularity Grand Theft Auto 5 and its wild success as an intellectual property that exceeds other major franchises, it is unlikely that Gta Games will stop launching, unless there are direct direct links.
As Take-Two Interactive continues to advance grand theft auto The series, future versions will probably see similar control. Despite other games with similar violence, Gta It seems particularly sensitive to discussions about violence in games.