Tears of the Kingdom's Cut Content Explained

Video games rarely come out the other side of development unscathed, as ideas that initially seemed plausible, feasible, and intriguing end up being cut from the final version of the game. The Legend of Zelda: Tears of the Kingdom it's a game that couldn't avoid the editing scissors, just like any other game. Fortunately, Zelda: Tears of the Kingdom Regardless, it turned out to be a massive success, which speaks well of Nintendo's decisions in the end.




As surprising as it may be, Zelda: Tears of the Kingdom ended up having several pieces of content cut before all was said and done. Some of this content is pretty inconsequential considering everything that made it into the final game, but there are probably a few cut pieces that players would have liked to see survive the cutting room floor. Included in content cut for Tears of the Kingdom are additional cooking and armor effects, additional mountable horses that could be registered at a stable, unused items that are indicated by missing names and icons present, and unused rooms in Tears of the Kingdomit's Hyrule.

Several Zelda: Tears of the Kingdom features hit the cutting room floor


Zelda: Tears of the Kingdom originally had additional cooking and armor effects

One of the less significant portions of content cut for Zelda: Tears of the Kingdom involves some additional cooking and armor effects that never made it into the final game. The two unused cooking effects, TwiceJump and EmergencyAvoid, currently exist in name only, with no remaining indication of their effects. However, it can be assumed that TwiceJump allowed Link to double jump for a short time, and perhaps Emergency Avoid originally allowed Link to automatically avoid a fatal blow while the effect was active.

An additional armor effect for Tears of the Kingdom It also never made it into the end game, although it was present in Breath of the Wild. The effect, AncientResistance, has been applied Breath of the WildHis ancient armor set, which gave Link considerable damage resistance against ancient weapons. That Breath of the Wildhis version of the ancient armor set is not present in Tears of the Kingdomthere is no reason for the effect to be implemented.


However, if players find and complete all 152 shrines
Tears of the Kingdom

they will receive the Ancient Hero Skin for their efforts, a single piece of armor that closely resembles the Ancient Armor set from
Breath of the Wild
.

Players were initially allowed to mount and register additional horses in Zelda: Tears of the Kingdom

Perhaps the most significant piece of content that never made it to the final version Zelda: Tears of the Kingdom is that initially players were allowed to mount and register additional horses in the game. First, in the current format, players can mount a Stalhorse Tears of the Kingdom but they can't register him at a stable. This is unfortunate, given that Stalhorses allow players to travel across the Gloom without being harmed by it, but it might also have made the Depths a little too easy to navigate.


Plus, Lord of the Mountain was originally a mount that could also be recorded at a stable before the whole idea hit the cutting room floor. It was possible for players to climb the Lord of the Mountain Breath of the Wildalthough they could not record it. In Tears of the KingdomHowever, players can only summon the Lord of the Mountain by offering fruit to one of the Satori Trees scattered throughout Hyrule. It then appears in a scene, but cannot be staged.

The unused icons and names hint at some elements that never made it to Zelda: Tears of the Kingdom

Another portion of the cut content simply comes in the form of unused icons and names that suggest some items never made it Zelda: Tears of the Kingdomhis final construction. First, there is an unused Zonai device distributor for Tears of the Kingdom which had a 20% chance to drop a Beam Emitter, a 20% chance to drop a Sled, a 30% chance to drop a Mirror, a 15% chance to drop a Fan, and a 15% chance to drop a small wheel. Second, a missing element called “Energy_Material_02” suggests that there was originally a medium crystallized charge that provided a charge between the regular and large crystallized charges.


…Lord of the Mountain was originally a mount that could also be recorded at a stable before the whole idea hit the cutting room floor.

An item named “Item_Ore_K” is missing from Tears of the Kingdombut it is not clear what it could have been. There is also an unused icon for Item_Ore_N that depicts a pack of green and gold ingots that resemble Zone technology. In addition, given what is missing from the list, at least five of the Tears of the KingdomParaglider's fabrics never made it into the final game, but it's impossible to know which ones they were.


Several rooms were left unused in the Final Cut of Zelda: Tears of the Kingdom

There are several unused rooms that Zelda: Tears of the Kingdom bugs and mods gave players access to. At the top of Hyrule Castle's main tower, players can go through a closed door to find an unused room. There is also an unused room behind the Fashion Passion shop in Gerudo Town Tears of the Kingdom. Despite the fact that both rooms are unused Tears of the Kingdomhowever, both were present in Breath of the Wild and kept their original designs still.

There is also an unused cave inside Tears of the Kingdom which was present and usable in Breath of the Wild. Players can find the cave near the Samasa Plain, out of bounds, behind a rock wall. The cave was fully accessible in Breath of the wildthough there was nothing in it. These unused areas in Tears of the Kingdom it's clear evidence that Nintendo used them Breath of the Wildmodel of Hyrule and simply modified it to fit Tears of the Kingdomhis narrative.

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