The developers of Space Marine 2 had to change the ankle armor they designed

Key recommendations

  • Games Workshop's approval process for Warhammer 40,000 games is very strict, down to specific details such as ankle armor.
  • The attention to detail in the development of Space Marine 2 paid off in sales and fan satisfaction.
  • Saber Interactive had to make changes to the game based on Games Workshop feedback to ensure accuracy.



According to developer Saber Interactive, the approval process put in place for the development of Warhammer 40,000: Space Marines 2 it was so strict that it didn't even spare the ankle armor of the space marines. The studio was asked to modify the design of the ankle armor worn by the Astartes in Space Marines 2 before the game is approved for release.

As the parent company behind Warhammer and Warhammer 40,000Games Workshop manages some of the world's most iconic franchises. As such, it's not surprising that the company might have a process to ensure that game adaptations of its franchises meet certain standards. This process seems to have paid off, as Warhammer 40,000: Space Marines 2 rapidly surpassing sales milestones and garnering praise for representing the Adeptus Astartes, the most recognizable faction in Warhammer 40,000 setting.


Of course, no one said that meeting the standards set by Games Workshop would be easy or simple. In a new interview with IGNSaber Interactive's creative director Tim Willits mentioned that Games Workshop even went so far as to try to get the studio to get the design of the Space Marines' ankle armor wrong. Saber Interactive had to redesign the track to be included in the game.


Games Workshop initially rejected the Space Marine 2 models over ankle armor bugs

Willits brought up the ankle armor “incident” to illustrate the protective nature of Games Workshop's handling of Warhammer 40,000 brand. The company worked closely with Saber Interactive during Space Marines 2His development to ensure that the game's visuals and representations of objects, technology, and even individual creatures were appropriately “correct”. The result was a series of details about the tradition Warhammer 40,000: Space Marines 2 which are easy to miss but can delight the dedicated Warhammer fans for their loyalty to the set.


Another example cited by Willits included Games Workshop providing feedback on things like the individual attack animations of certain Tyranid creatures or the abilities of Chaos Marines encountered throughout the story. Although Willits did mention how Games Workshop helped “steer” development Space Marines 2he understood the brand's protectiveness, acknowledging how “embarrassing” it would be if the studio made mistakes that tarnished a setting beloved by millions of fans around the world.

The level of attention described by Willits indicates that Games Workshop is watching him closely Space Marines 2and recognizes the game's potential as a standard bearer for Warhammer 40,000 titles. With luck, that hands-on approach to keeping the game immersive 40K knows that future Space Marines 2 Armor and cosmetic options will be at the same standard as the base game.


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