Bastions in Dungeons & Dragons is a way for players to invest their hard-earned money in a comfortable home full of amenities that can help them in their adventures. However, these facilities can also be used to earn even more money because there is not enough gold.
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If you want to know how to turn your stronghold into a merchant's empire, or you're just looking to create a hoard for your dragonborn, then this guide is for you. We'll cover which facilities work best for making money, the investment you'll need to make, and how your party members can help.
Bastion Level Five
Bastions are unlocked at level fiveallowing you to choose two basic and two special amenities. Basic facilities do nothingand while you can spend money to make more of them, we won't cover them here; we want to make more gold, not spend it.
You also need to think about how to do it keep your investment safeand we recommend that you have another player focuses his bastion on defenseand you two join the bastions. That way, they can focus on engaging defenders while you make a profit
Special facilities
The main facility you will focus on is magazineone of the few special facilities that it is updated every time you expand your bastion. When you issue the trade order to the warehouse, you can at any time give him up to 500 gold and the employee will spend seven days buying that much worth of goods. Once you have those assets, you can make them another trade order for the employee to sell themmaking a ten percent profit when seven days pass.
I have to issue the trade order yourselfbut once you put in the first 500 gold, all subsequent orders are essentially paid. Assuming you place every trading order you can during a month, you will make around 00 gold per month; and that's it a month of role playnot a real life one.
For the second unit, it depends on what you want to focus on. Facilities that create items are a possible source of incomeas long as you can sell the items they produce. This will depend entirely on the campaign setting and whether your character can take your time off to make sales.
Special facility |
Item to be manufactured |
Investment in gold |
Time for Crafts |
Advantage |
Monthly profit |
---|---|---|---|---|---|
Garden |
Healing potion |
0 |
7 days |
50 |
200 |
Smithy |
Splint armor |
100 |
10 days* |
100 |
300 |
Workshop |
Pistol |
125 |
7 days** |
125 |
375 |
*If both employees work together. **The workshop has three employees, but whether they can all help each other is up to the DM. |
All this assuming that you focus all your efforts on making money. If you need to protect your bastion, you can consider choosing the barracks as your second facility, being able to hire bastion defenders to keep your gold safe.
Recommended spells
A bastion can be attacked in only two ways: for narrative reasons decided by your dungeon masterwhich should happen rarely, if at all, and because a roll on the bastion event table. The bastion event table is only used when you don't give orders to your bastionso if he keeps the incoming orders, the chances of attack practically there are none.
If the campaign happens near your bastionthen this is not a problem, but there are certain spells that can helps you stay in touch when you're not around. Spell of Sending in particular is fantastic for this purpose and one that you can use for the entire duration of the campaign because it also works for extraplanar communication.
The Send spell is available to bards, clerics, warlocks, and aberrant wizards.
If you are only one a few towns away from your strongholdother spells like Animal Messenger can workor even paying a literal messenger to send the order. Having everything the bastions of the party close to each other can help make messaging more cost-effective.
Bastion Level Nine
Level nine is a big boost for money-making strongholdssince you have the second facility dedicated exclusively to making money. A lot of previously available crafting facilities now gain the ability to make magical items of common and uncommon rarities, giving you access to rarer goods to sell.
Special facilities
Your deposit now allows you to spend up to 2,000 gold and earn 20 percent backdoing the possible the monthly profit reaches 800. Now earn enough money to build walls around your bastion. it's a doable endeavor, but only if you have bastion protectors to protect.
The cheapest way to enclose your bastion is to have all the rooms stacked on top of each other, none larger than 4×4 squares. The walls of such a tower would cost you 3,000 gold.
A must-have right now is game roomsince you can turn it into a gambling hall for seven days at no cost. It can be done from ten to 600 gold per week; not exactly a margin of confidence, but since it costs you nothing, all that is gained here is a net positive.
Since you can add two facilities at level nine, the option to add another crafting facility and selling what they produce it's still there. Exactly how you sell it is up to you, since facilities such as the laboratory can do expensive poisons for freebut these can be hard to sell.
Special facility |
Item to be manufactured |
Investment in gold |
Time for Crafts |
Advantage |
Monthly profit |
---|---|---|---|---|---|
greenhouse |
Potion of Greater Healing |
0 |
7 days |
400 |
1600 |
Smithy |
Uncommon Magical Item |
200 |
7 days |
200 |
800 |
Workshop |
Uncommon Magical Item |
200 |
7 days |
200 |
800 |
Laboratory |
apathy |
0 |
7 days |
600 |
2,400 |
If you are already using a smithy or workshopnow you can create unusual magical items and sell themso you can consider it a free upgrade. If you had a gardenIt should replace it with a greenhouse because it's basically the same, but better.
You should consider that you already make enough moneythen teleportation circle facility is ideal for you, allowing you return to your bastion and collect the profit. This circle doesn't have to be in your bastion, but it should be in its vicinity.
The Circle of Teleport spell can be learned by bards, wizards, warlocks, and wizards.
Bastion Level 13
Level 13 is much less dramatic in terms of what your stronghold earns, at least when it comes to earning money. Now you can win an additional special facilitybut if you want to make more money, you should look at the ones available in previous levels.
Special facilities
The warehouse is upgraded again, allowing you to invest up to 5,000 gold and earning half of it in profitwhich brings the monthly earnings to 5,000. If you ever time jump into your bastion, you'll end up with enough money to buy almost any item.
There are two new perks unlocked at level 13 that can help protect your winnings in unforeseen ways. The meditation room lets you run twice at bastion events and choose the result, while the pub allows you keep in mind everything that happens around your stronghold.
Recommended spells
At this stage, your adventures will carry you away from your strongholdso it is necessary to have spells to return quickly. Druids with them Transportation by Plants and the clergy with them Recall word can cover the journey materially, while Change of plane (available for several classes) can help you when you are venturing beyond the material plane.
Bastion Level 17
It's time to stop making money and start spending itbut there may not be enough equipment on the planes to make you empty your coffers. Believe it or not, even at this stage the warehouse continues to modernize.
Special facilities
The deposit is now back 100% of the money you investalthough the limit continues to be 5,000. If you want to receive in black market tradethen building a thieves guild with special Guildhall facility might be the way to do it though you will have to have the expertise in a skill to do so.
The best way to spend your moneyat least as far as your bastion is concerned, it is in the war room. You need to have a fighting style or unarmored defense feature to unlock it, but once you have it, you can spend your vast wealth on building an army to conquer the realms.
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