The God of War the franchise has become increasingly introspective and bleak in its modern incarnations. While the original hack-and-slash God of War the games are among the PlayStation's best and still superb in terms of writing, certainly more focused on the inherent spectacle of godly warfare than the emotional and family dramas shrouded in many ancient religions.
God of Warthe reboot of 2018, alongside Ragnaroktake steps in another direction. Kratos is wiser and tougher now, having already lost his previous family to bloody conflict, and although he starts the 2018 game rather cold and emotionally detached, he wants nothing more than peace for his last remaining son. Of course, fate has other plans, launching him into a perilous new adventure, threatening to end his life in accordance with that ever-present ghoul, the prophecy. What's next in Ragnarok it is a battle against fate itself, as Kratos, while not afraid of death, is not prepared to submit to it. In addition to all this, he is tired, tired and tired, he does not want to continue the fight. These various features are highlighted through the story of Death and the Logger, one of the game's many in-universe parables loaded with meaning.
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A future God of War game needs an Atreus version of Death and the Logger
The story of death and the logger carries a lot of weight in God of War Ragnarok
At some point in time Ragnarokwhen Atreus has trouble falling asleep, Kratos regales him with an old story about an old woodman who hauled lumber for his village every day. At last he becomes too tired to go any further, and, stripping his timbers, calls upon Death to take him. Kratos cuts the story short here, but it's already obvious how it ties together God of War Ragnarokhis story: The entire game builds up to the moment of Kratos' death, as predicted at the end of the previous entry.
Kratos' disposition also has quite a bit in common with Logger's, as he's lived a life defined by combat and certainly tempted by the possibility of respite.
The story ultimately has an uplifting ending, as it is revealed near the end of the game that the Logger, after meeting Death, decides he wants to keep living. He asks for help to carry his logs, easing his burden and allowing him to move on. This unexpected ending puts a good spin on Kratos' character in these two games, as he defies death and prophecy through community, friendship, and trust. It is one of many cases of multi-layered storytelling Ragnarokand future games should pick up and evolve this narrative tool.
Why Atreus Should Have His Own “Death and Beatings”
The God of War franchise, pre and post-reboot, depends on its connection to mythology. In the real world, stories of godly pantheons and celestial battles have long served to teach some kind of lesson or illuminate an aspect of the human psyche: Narcissus who drowns while watching his own reflection learns the dangers of self-obsession, the story of Sisyphus. punishment conveys the dangers of betrayal, and so on.
Thus, equally simple stories that connect to the more nuanced and modernized narratives of God of War the games themselves match the mythological background of the series, making it easier to believe that the events in the games are indeed part of a larger mystical world.
How such stories could be applied to Atreus' rumored solo adventure would depend on his character's arc and journey. Stories of self-discovery, facing new and terrifying challenges, or coming to terms with a complicated past would all be potentially powerful inclusions in a future God of War title, helping to flesh out Atreus as he enters young adulthood and arguably much greater dangers.