Why Dead by Daylight's teamwork perks face a slippery slope

The benefits of teamwork have only just been tapped into Dead in daylightbut their future already seems uncertain due to several circumstances. Agree, not all advantages in Dead in daylight will be relevant in the meta. Given the sheer amount of perks, that would be impossible. However, teamwork perks come with a few drawbacks that hold them back compared to almost every other Survivor perk. At the very least, they have some issues to work out; in the worst case, Dead in daylight they may not end up providing other advantages for teamwork.




Introduced in Dead in daylightTools of Torment's update, teamwork perks are one of the rarest types in the game, with only two existing so far. These perks are Teamwork: Collective Stealth and Teamwork: The Power of Two. It should be noted that both of these perks appeared with Tools of Torment, with no other teamwork perks introduced since then. Considering it's been over a year since the teamwork perks were released, their place in the game may be in a shaky position.

There are also only two Summon perks, and not only are the Summons newer, but the second one released in the last chapter.

Related

Dead By Daylight's Junji Ito collaboration should be the spark that starts a fire

After the upcoming Dead by Daylight skins based on Junji Ito's characters are released next year, the horror manga artist's prolific work may inspire even more.

Dead by Daylight's two teamwork perks have some major problems


Dead by Daylight's teamwork perks are clunky to use

A prominent design flaw of teamwork advantages in Dead in daylight are their activation requirements. Collective Stealth requires the user to be healed by someone else, while Power of Two requires the user to successfully heal someone. Not only that, but the effects of the perk remain valid as long as the user and the other person involved remain next to each other. The actual effects, hiding scratch marks and a haste bonus respectively, are decent, but not strong enough to make up for the steep demands. At the moment, both teamwork perks are completely overpowered by other perks with similar effects.

The benefits of teamwork need a rework to be more effective

Some serious rework may be required Dead in daylighthis future for the benefits of Teamwork to become relevant. Specifically, both requirements combined are far too restrictive. One possibility is for the perks to trigger a temporary boost that isn't restricted by proximity, while another option is to have a similar effect to Dwight's Leader perk, having a nice effect that only works at a short range to balance it out . Future teamwork perks, as well as rework of the first two, could take this into account. By doing so, they may have a chance to become more widely used.


The tradition of the survivor could make it more difficult to find new advantages for teamwork

The advantages of teamwork face another obstacle unrelated to the game, and that is the past Dead in daylightHis survivors. The survivors that came with the Teamwork perks, Renato and Thalita, were brother and sister, and it makes sense that they would have at least one perk that revolves around working together. Another teamwork perk would probably require another Survivor duo or a Survivor who has a backstory involving teamwork or close bonds with others. Otherwise, such an advantage can feel out of place. It's an unexpected complication, but one that makes teamwork perks somewhat difficult to place on new Survivors.

Among Dead in daylightHis types of perks, they're probably the most overlooked because they don't stand out in any way. They aren't plentiful, and any niche role they might have is overshadowed by less situational advantages. That said, future teamwork benefits will definitely need a design change to have any impact Dead in daylight.

Leave a Comment