Summary
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The World of Warcraft improves mythical+ better rewards, easier progression and eliminating Challenger's danger to Mythic 12+.
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The changes are aiming to decrease the entrance barrier for new players, while maintaining a challenge for veterans.
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The rewards are renewed, with the error equipment available earlier and a new “floor” for high level progression keys.
World of Warcraft make some big changes to mythical+ prisons in The war inside Season 2, including scaling with rebalancing difficulties, better rewards in a faster rate and eliminating the challenger danger to mythic 12+. These improvements are aiming to make mythical+ progression in World of Warcraft Easier and more satisfying to start, keeping it on one of the biggest challenges in the game.
Mythical+ prisons are largely considered some of the most difficult contents of World of Warcraft. Presenting rotary posters, massive tampons for monster health and damages and time limits to delete World of Warcraft Dungeons, which pushes mythic+ keys, can create a Cutthroat environment that makes it difficult to enter players and veterans to enjoy.

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Date World of Warcraft: The war inside Season 2 starts a week after 11.1 patch, Blizzard hopes to decrease that entrance barrier. The basic mythical prisons are increasingly difficult, but with champion rewards from each boss to compensate. Meanwhile, mythic 2 to 10 dungeons add each now a 7% health and damage bonus, rather than 10%. The posters do not appear until Mythic 4, with the rotary modifiers from Xal'Atath, defending since then, and the alternative tyrannic and fortified posters staying at Mythic 7, both assets at Mythic 10+. Challenger's danger – the penalty possession with the death of the timer – was removed from Mythic 7 and, on the other hand, starts at Mythic 12 as part of Xal'Atath's Guile, replacing the 10% enemy health of 10% and the rotary bargain posters .
UAU: War of season 2 mythical+ changes
Difficulty |
Health/ damage |
Affix |
Reward at the end of running |
The great reward of the vault |
Grow |
---|---|---|---|---|---|
Mythical |
(base) |
Champion 1 |
Champion 4 |
15 carved |
|
Mythic 2 |
+7% |
(Timer) |
Champion 2 |
Hero 1 |
10 round |
Mythic 3 |
+14% |
Champion 2 |
Hero 1 |
12 Runned |
|
Mythical 4 |
+23% |
Bargac of Xal'Atath |
Champion 3 |
Hero 2 |
14 Runned |
Mythical 5 |
+31% |
Champion 4 |
Hero 2 |
16 Runned |
|
Mythic 6 |
+40% |
Hero 1 |
Hero 3 |
18 Runned |
|
Mythic 7 |
+50% |
Fortified/tyrannical |
Hero 1 |
Hero 4 |
10 aurite |
Mythical 8 |
+61% |
Hero 2 |
Hero 4 |
12 gold |
|
Mythical 9 |
+72% |
Hero 2 |
Hero 4 |
14 gold |
|
Mythical 10 |
+84% |
Tyrannical/fortified |
Hero 3 |
Myth 1 |
16 gold |
Mythical 11 |
+102% |
Hero 3 |
Myth 1 |
18 gold |
|
Mythical 12 |
+122% |
Guile (+challenger danger) |
Hero 3 |
Myth 1 |
20 gold |
Rewards are also revised, with error equipment available at the end of mythical 6 prisons and the big vault in World of Warcraft Ever since mythic 2, and with golden ridges obtained in Mythic 7. What is more, fans who make all their dungeons at Mythic 12 or above will create a new “floor”, preventing them from delegating their keys to levels. of high progression. To accommodate these changes, Keystone Legend AchIevement will now require a rating of 3000, rather than 2850, although rebalancing should be a level of challenge comparable as before.
WORLD OF WARCRAFT: War of season 2 mythical rotation of the dungeon
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Operation: Floodgate
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Cinderbrew Meadery
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Darkflame thread
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Rookery
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The prioria of the sacred flame
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Motherlode !!
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Pain Theater
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Operation: Mechagon: Workshop
In general, these changes should give fans more incentive to make lower -level myths+ prisons, rather than new players who are thrown into mythic 7 just to get Gear Hero. Reception to these changes seems to be overwhelmingly positive so far so fans will have to see how this mythical+ system works when it will reach on World of Warcraft For the next two weeks, and in season 2 once on the 11.1 patch decreases, probably in February.